March 23, 2008
If you read my last post, then you will know that I have recently finished my second Torque book, “Multiplayer Gaming and Engine Coding for the Torque Game Engine” (forever after to be referred to simply as MGEC). Finishing my book meant I would finally be able to start digging into the ideas I’d been [...]
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March 23, 2008
Yes, at long last, I have completed my second book, “Multiplayer Gaming and Engine Coding for the Torque Game Engine” (MGEC). On Thursday March 20th, I sent the last of my edits back to the publisher, A K Peters, Ltd. This is the second book in a two-book series that focuses on using the Torque [...]
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