Early last week, I finished the prototype of my first 'iphone-hopeful' game, using TGB on Windows. The game is at a point where I have to make choices based on the interaction one finds on an iPhone. i.e. I need to start testing it on the target hardware. So, I dived in and picked up a copy of "iTorque 2D" (iT2D).
Over the next couple of weeks I'll be blogging about my progress with my game andiT2D.
Currently, I've done the following:
- Installed iT2D kit on my MBP. - Worked, no prob.
- Ran demo game. - Worked, no prob.
- Ran demo game in iPhone Simulator. - Worked, no prob.
- Tried to run demo game on my provisioned iPod. - Stop! What's will all these error messages in the compile.
Currently, I'm stuck behind 126 errors (and uncounted warnings), when I try to compile the demo using my (previously) provisioned iPod Touch as the build target. (Note: I've built several non-Torque apps for my iPod and loaded them on the hardware, so I know the provisioning is fine.) Right now, I think the problem is that my Xcode SDK may be hosed. The errors are all coming out of SDK files, which tells we I might have a install problem.
The main error was something about being unable to find a header file: "<CoreServices/CoreServices.h>", which is complete bunk. The file exists, but for some reason isn't found during the compile.
So, where am I at now? I'm re-installing my dev tools from scratch and trying afresh.
These are my current specs:
- Platform - MacBook Pro 17"; Intel Core 2 Duo; 4GB
- OS X - Version 10.6 (Snow Leopard)
- iTGB Kit - T2D for iPhone rev 1.3.1 + Apple API Fix
- iPhone SDK - Version 3.1.3 with Xcode version 3.2.1
If anyone sees a problem with the above specs or has any hints on things to avoid, please let me know.
Cheers and best of luck in your own coding endeavors,
-edo
Note: For anyone who wants to know, you can uninstall your XCode dev tools simply, easily, and completely by opening a Terminal window and typing this:
sudo /Developer/Library/uninstall-devtools --mode=all