Books
The Game Programmer's Guide To Torque:
Under The Hood Of The Torque Game Engine
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Buy at: Amazon Buy at: Barnes & Noble |
Multiplayer Gaming and Engine Coding for the Torque Game Engine
Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE)...
This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine. Buy at: Amazon Buy at: Barnes & Noble |

Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE)...
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Forgive me if I just don’t see it, but is there an easy accessible site/document for Errata? Thanks!
Hello!
Is Multiplayer Gaming and Engine Coding for the Torque Game Engine known to work under OSX 10.7 (Lion) using the latest xcode? I know they changed a lot of stuff with the latest xcode and was wondering if it is known to work or not (Compile and run as expected), since I prefer developing from within OSX.
Thanks!
Sorry, but I never did accumulate any errata for MGEC like I did for GPGT.
Tristan,
Hi. I haven’t tried compiling under Lion so I can’t give you a good answer. I only have machines with OS X versions up to 10.6. Also, I’m mostly a Windows guy so I won’t be able to check this any time soon. That said, you might try asking on the GarageGames forums. Someone out there is probably still using TGE and has also updated their Mac to Lion. If you ever get a handle on this, I’d love to know if it went smoothly.
Cheers,
Ed M.