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	<title>Roaming Gamer &#187; Cool</title>
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	<link>http://roaminggamer.com</link>
	<description>Roam as widely as possible, Make and play games, Share</description>
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		<title>Techority 48-Hour Challenge -2012 … Postmortem</title>
		<link>http://roaminggamer.com/2012/02/27/techority-48-hour-challenge-2012-postmortem/</link>
		<comments>http://roaminggamer.com/2012/02/27/techority-48-hour-challenge-2012-postmortem/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 16:07:59 +0000</pubDate>
		<dc:creator>edo</dc:creator>
				<category><![CDATA[Cool]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://roaminggamer.com/?p=1942</guid>
		<description><![CDATA[This weekend (Feb 25 .. Feb 26), I worked on a game for the "Techority 48-hour Challenge".  This challenge involved making a game within 48-hours using the Ansca, Inc. SDK Corona (for making 2D games on iPhone, iPod, iPad, Android, Nook, and Fire).  Additionally, the game had to use at least two of the following [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>This weekend (Feb 25 .. Feb 26), I worked on a game for the "Techority 48-hour Challenge".  This challenge involved making a game within 48-hours using the Ansca, Inc. SDK Corona (for making 2D games on iPhone, iPod, iPad, Android, Nook, and Fire).  Additionally, the game had to use at least two of the following themes:</p>
<ul>
<li>Bucket</li>
<li>Shoes</li>
<li>Water Balloon</li>
<li>Love</li>
</ul>
<p>At first I was a bit stymied by the theme choices.  However, after about an hour or two (yeah I'm slow) of cogitating, I decided to make a "Legend of Zelda" like game with mini-games using all of the themes.</p>
<h3>The Plan</h3>
<p>The game would have all of these attributes/features (<del>crossed</del> items did not make it into the):</p>
<ul>
<li>Top-down viewpoint</li>
<li>Up/Down/Left/Right movement</li>
<li>Interaction via bumping (i.e. walk into an object to interact with it)</li>
<li><del>Alternate interaction via tapping (i.e. allow player to tap objects to interact with them)</del></li>
<li>Locked rooms/doors (requiring specific keys).  These keys are acquired by winning mini-games.</li>
<li>Gems.  These are the goal of the game and collecting them allows you to leave the island.</li>
<li>Semi-interactive NPCs</li>
<li>Mini-games</li>
<ul>
<li>Music Game - Listen to a snippet of a song and determine if the song is about <span style="text-decoration: underline;">shoes</span> or <span style="text-decoration: underline;">love</span>.</li>
<li><del>Match-3 Bubble Popper - Typical gem/bubble popper involving images of the theme items.</del></li>
<li>Dice Game <del>or Card Game</del> - Play dice/<del>cards</del> and beat a score or <del>the dealer</del>.</li>
<li>Words Game - Using letters from the themes (B, U, C, ..., L, O, ... etc) make valid words and submit them to a built-in database to determine if they are valid.</li>
</ul>
<li><del>Interactive non-game world objects</del> (not fulfilling game play, just for fill and ambiance).  I imagined adding fountains, animals, non-game related NPCs, etc.</li>
<li><del>Last action and interactions text log.</del>  If you look at the screenshots, you will see that there is a black box in the lower left corner of the play gui screenshot.  This was supposed to be a dynamic log of moves, interactions, etc..</li>
<li>GUIs/Interfaces</li>
<ul>
<li><del>Splash</del></li>
<li>Main Menu</li>
<li>Credits Screen</li>
<li>Play GUI</li>
<li>Mini-Game Help Dialogs (x 3)</li>
<li>Mini-Game Play Dialogs (x 3)</li>
<li>Intro dialogs (x2)</li>
<li>Outro win dialog</li>
<li>Outro fail dialog</li>
</ul>
<li>Sounds</li>
<ul>
<li>Button clicks (main menu and credits screen only)</li>
<li>Music Snippets (may be skirting edge of fair use here <img src='http://roaminggamer.com/wp-includes/images/smilies/icon_eek.gif' alt='8-O' class='wp-smiley' /> )</li>
<li>Feedback sounds for success and failure in mini-game choices/actions</li>
</ul>
<li>Graphics</li>
<ul>
<li>Angband TK tiles</li>
<li>Hand drawn GUIs/Interfaces</li>
<li><del>Genetica textures for Play GUI Frame</del></li>
<li>Genetica textures for Word Tiles</li>
<li>Genetica textures for Dialogs</li>
</ul>
<li>Code</li>
<ul>
<li>Database handler</li>
<li>Buttons and Labels Class (based loosely on ui.lua)</li>
<li>Interfaces Implementation using Storyboard</li>
<li>Sprite Code</li>
<li>Font Size adjusting code (for various target devices)</li>
<li>Game Play Code</li>
<li>... more (you get the idea)</li>
</ul>
<li>Database file (generated from word list)</li>
<li>...</li>
<li>More stuff I'm sure I'll remember after I post this.</li>
</ul>
<div></div>
<div>
<h3>The Good</h3>
<p>The best 'good thing' is that I managed to implement the entire game with all of the major features, and I did it in tie to submit the game (just barely).  Also good, I learned that I really can make a game in under 48-hours (maybe not a good game), but a game nonetheless.</p>
<h3>The Bad</h3>
<p>It's funny, although the good (above) was really good and very exciting, it is always easier to find bad things to talk about.  Oh well, let's talk about them:</p>
<ul>
<li><strong>Missing items</strong> - I ended up not having time to implement some features I really wanted.</li>
<ul>
<li>I really wanted to non-game interactive items.</li>
<li>I also liked the idea of the movement/interactions log (with snide comments for bad moves/choices).</li>
<li>Lastly, I thought having tap interaction for all of the major characters and objects would be more intuitive than bumping.</li>
</ul>
<li><strong>Image Banding</strong> - I noticed right away (well as soon as sprites were working) that I was getting image banding on the simulator and my Kindle Fire.  I'm 99% sure this is because the textures are getting upscaled by a factor of 1.8+.  I could have solved this by pre-enlarging the base images and allowing the SDK to down-scale as necessary, but I never had the time to test this theory and by the time I was done, the code was too messy to fix this.</li>
<li><strong>Poor Play GUI Design</strong> - To be fair there was no time to make many choices.  However, the placement of the quit (to menu) button on the Play GUI is horrid.</li>
<li><strong>No Docs  and Poor In-game Help</strong> - To be honest, I did a little to explain the mechanics of the game and I didn't have any help showing where things are on the GUI.  I wanted to do some docs, but there just wasn't time so I had to rely on player-experience and tester-tenacity.</li>
<li><strong>Messy Code</strong> - This is really no big deal since I won't be doing anything with the game after this, but if this were a real project, the <em>technical deficit</em> created by fast and ugly coding would be quite large and costly.</li>
<li><strong>Dice Game Has a Bug</strong> - After I submitted the game, my wife took it for a spin and noticed that the dice game has a bug.  The dice don't show the correct rolled values. i.e You can win or lose a roll with the wrong dice showing.  Confusing I know...Sorry!</li>
<li><strong>Success/Fail Feedback sounds too repetitive.</strong>  - There are three success and three fail sounds, which are randomly selected for each use, but for some reason some sounds seem to be used over and over...</li>
<li><strong>Song Snippets too repetitive.</strong>  - There are four shoe songs and four love songs to choose from, but for some reason the love songs come up more often (lower in the list).  I'm not sure why as this is randomly selected.</li>
</ul>
<p>&nbsp;</p>
<h3>Obligatory Screenshots &amp; Android/Nook/Fire Game Links</h3>
<p>Here are a bunch of screenshots showing the final game:</p>

<a href='http://roaminggamer.com/2012/02/27/techority-48-hour-challenge-2012-postmortem/mainmenu/' title='mainMenu'><img width="90" height="150" src="http://roaminggamer.com/wp-content/uploads/2012/02/mainMenu.png" class="attachment-thumbnail" alt="mainMenu" title="mainMenu" /></a>
<a href='http://roaminggamer.com/2012/02/27/techority-48-hour-challenge-2012-postmortem/credits/' title='credits'><img width="90" height="150" src="http://roaminggamer.com/wp-content/uploads/2012/02/credits.png" class="attachment-thumbnail" alt="credits" title="credits" /></a>
<a href='http://roaminggamer.com/2012/02/27/techority-48-hour-challenge-2012-postmortem/playgui/' title='playGui'><img width="90" height="150" src="http://roaminggamer.com/wp-content/uploads/2012/02/playGui.png" class="attachment-thumbnail" alt="playGui" title="playGui" /></a>
<a href='http://roaminggamer.com/2012/02/27/techority-48-hour-challenge-2012-postmortem/intro1/' title='Intro1'><img width="90" height="150" src="http://roaminggamer.com/wp-content/uploads/2012/02/Intro1.png" class="attachment-thumbnail" alt="Intro1" title="Intro1" /></a>
<a href='http://roaminggamer.com/2012/02/27/techority-48-hour-challenge-2012-postmortem/intro2/' title='Intro2'><img width="90" height="150" src="http://roaminggamer.com/wp-content/uploads/2012/02/Intro2.png" class="attachment-thumbnail" alt="Intro2" title="Intro2" /></a>
<a href='http://roaminggamer.com/2012/02/27/techority-48-hour-challenge-2012-postmortem/musichelp/' title='musicHelp'><img width="90" height="150" src="http://roaminggamer.com/wp-content/uploads/2012/02/musicHelp.png" class="attachment-thumbnail" alt="musicHelp" title="musicHelp" /></a>
<a href='http://roaminggamer.com/2012/02/27/techority-48-hour-challenge-2012-postmortem/musicplay/' title='musicPlay'><img width="90" height="150" src="http://roaminggamer.com/wp-content/uploads/2012/02/musicPlay.png" class="attachment-thumbnail" alt="musicPlay" title="musicPlay" /></a>
<a href='http://roaminggamer.com/2012/02/27/techority-48-hour-challenge-2012-postmortem/wordshelp/' title='wordsHelp'><img width="90" height="150" src="http://roaminggamer.com/wp-content/uploads/2012/02/wordsHelp.png" class="attachment-thumbnail" alt="wordsHelp" title="wordsHelp" /></a>
<a href='http://roaminggamer.com/2012/02/27/techority-48-hour-challenge-2012-postmortem/wordsplay/' title='wordsPlay'><img width="90" height="150" src="http://roaminggamer.com/wp-content/uploads/2012/02/wordsPlay.png" class="attachment-thumbnail" alt="wordsPlay" title="wordsPlay" /></a>
<a href='http://roaminggamer.com/2012/02/27/techority-48-hour-challenge-2012-postmortem/dicehelp/' title='diceHelp'><img width="90" height="150" src="http://roaminggamer.com/wp-content/uploads/2012/02/diceHelp.png" class="attachment-thumbnail" alt="diceHelp" title="diceHelp" /></a>
<a href='http://roaminggamer.com/2012/02/27/techority-48-hour-challenge-2012-postmortem/diceplay/' title='dicePlay'><img width="90" height="150" src="http://roaminggamer.com/wp-content/uploads/2012/02/dicePlay.png" class="attachment-thumbnail" alt="dicePlay" title="dicePlay" /></a>

<p>And here are some links for downloads:</p>
<p>- Fire/Nook: <a href="http://downloads.roaminggamer.com/fire/T48nk.apk">T48nk.apk</a></p>
<p>- Generic Android Device: <a href="http://downloads.roaminggamer.com/fire/T48a.apk">T48a.apk</a></p>
<p>&nbsp;</p>
<h3>Closing</h3>
<p>In closing, I had a good time and am glad that I decided to enter.  Now, let's hope I get lucky and win something! <img src='http://roaminggamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>&nbsp;</p>
</div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<p>&nbsp;</p>
<p>Specifically, you play a character stuck on an island.  You play by moving left, right, up, and down.  The player i</p>
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		</item>
		<item>
		<title>New favorite musician&#8230; Dub Fx</title>
		<link>http://roaminggamer.com/2010/02/07/new-favorite-musician-dub-fx/</link>
		<comments>http://roaminggamer.com/2010/02/07/new-favorite-musician-dub-fx/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 22:27:42 +0000</pubDate>
		<dc:creator>edo</dc:creator>
				<category><![CDATA[Cool]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://roaminggamer.com/?p=1281</guid>
		<description><![CDATA[A friend of mine (Tim Aste) recently posted a Facebook entry about Dub Fx.  I followed the YouTube link in the post and gave it a listen. I listened for a bit and thought, "interesting idea, not bad."  Then, this particular live performance (Dub FX 18/04/2009 'Made') got to about 2:20 and I was hooked. [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>A friend of mine (<a href="http://www.facebook.com/timaste">Tim Aste</a>) recently posted a Facebook <a href="http://www.facebook.com/timaste?v=feed&amp;story_fbid=275421001262&amp;ref=mf">entry</a> about <a href="http://www.dubfx.net/discography/">Dub Fx</a>.  I followed the <a href="http://www.youtube.com/watch?v=bioYs6oAD8g">YouTube</a> link in the post and gave it a listen. I listened for a bit and thought, "interesting idea, not bad."  Then, this particular live performance (Dub FX 18/04/2009 'Made') got to about 2:20 and I was hooked.</p>
<p>I've since looked up <a href="http://www.youtube.com/results?search_query=DubFx&amp;search_type=&amp;aq=f">several other Dub Fx songs on YouTube</a><a href="http://www.youtube.com/results?search_query=DubFx&amp;search_type=&amp;aq=f"> </a>and given them a listen.  Interestingly, his live performances are frequently better than his studio performances.  I especially like the live renditions of Made (from Tim's link) and <a href="http://www.youtube.com/watch?v=WhBoR_tgXCI&amp;feature=fvw">Flow (Dub FX 18/04/2009 'Flow' feat. Woodnote)</a>.</p>
<p>My suggestion to you: "Give some of these songs/performances a listen and decide for yourself."  Dub Fx sells albums and individual songs through various sites, so if you like them you can snag some additions to your personal collection easily enough.</p>
<p>Cheers,</p>
<p>edo out</p>
]]></content:encoded>
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		<title>First Snow of the Season</title>
		<link>http://roaminggamer.com/2009/12/30/first-snow-ff-the-season-in-hillsboro-or/</link>
		<comments>http://roaminggamer.com/2009/12/30/first-snow-ff-the-season-in-hillsboro-or/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 03:07:02 +0000</pubDate>
		<dc:creator>edo</dc:creator>
				<category><![CDATA[Cool]]></category>
		<category><![CDATA[photos]]></category>

		<guid isPermaLink="false">http://roaminggamer.com/?p=1235</guid>
		<description><![CDATA[Just a quick post to show off our new 4.25" layer of (surprise) snow.  (The first image is out our front door, looking at the neighbors home.  They're so festive.  The second shot is a partial shot of the backyard, focused mainly on the double-happiness symbol in the corner of our garden/bird feeding area.) Snow [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Just a quick post to show off our new 4.25" layer of (surprise) snow.  (The first image is out our front door, looking at the neighbors home.  They're so festive.  The second shot is a partial shot of the backyard, focused mainly on the double-happiness symbol in the corner of our garden/bird feeding area.)</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1236" title="Out The Front Door" src="http://roaminggamer.com/wp-content/uploads/2009/12/PC290003.JPG" alt="Out The Front Door" width="640" height="480" /></p>
<p style="text-align: center;"><img class="size-full wp-image-1238" title="Double Happiness in the Backyard" src="http://roaminggamer.com/wp-content/uploads/2009/12/double_happiness_snow.png" alt="Snow on the birdhouse/feeder" width="640" height="467" /></p>
<div class="mceTemp mceIEcenter">
<dl id="attachment_1238" class="wp-caption aligncenter" style="width: 650px;">
<dd class="wp-caption-dd">Snow on the birdhouse/feeder</dd>
</dl>
</div>
]]></content:encoded>
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		<item>
		<title>Borderlands is sucking&#8230;</title>
		<link>http://roaminggamer.com/2009/11/02/borderlands-sucks/</link>
		<comments>http://roaminggamer.com/2009/11/02/borderlands-sucks/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 22:53:43 +0000</pubDate>
		<dc:creator>edo</dc:creator>
				<category><![CDATA[Cool]]></category>
		<category><![CDATA[game playing]]></category>

		<guid isPermaLink="false">http://roaminggamer.com/?p=1225</guid>
		<description><![CDATA[... all my time up. I'm a sucker for just about any post-apocalyptic game.  So, when I saw Borderlands for the first time, it was pretty much fait accompli that I should buy it. The only real question was, buy it at full price, or wait and buy at a discount when it had been out [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>... all my time up.</p>
<p><strong>I'm a sucker for just about any post-apocalyptic game</strong>.  So, when I saw Borderlands for the first time, it was pretty much <a href="http://www.merriam-webster.com/dictionary/fait%20accompli">fait accompli</a> that I should buy it.</p>
<p>The only real question was, buy it at full price, or wait and buy at a discount when it had been out for a while?</p>
<p>Well, I didn't wait, and I'm glad I didn't.  Hopefully I don't sound too trite, <span style="color: #00ff00;"><strong><span style="color: #000000;"><span style="font-weight: normal;">but</span> </span></strong><strong><span style="color: #339966;">this game rocks!</span></strong></span><span style="color: #00ff00;"><strong> </strong></span> I'm still playing through single-player, but I'm sure I'll soon venture into multi-player/co-op -ville soon enough.</p>
<div id="attachment_1224" class="wp-caption alignnone" style="width: 640px">
	<img class="size-full wp-image-1224" title="Borderlands" src="http://roaminggamer.com/wp-content/uploads/2009/11/borderlands.jpg" alt="And Stay Down!" width="640" height="400" />
	<p class="wp-caption-text">And Stay Down!</p>
</div>
<p>If you are thinking about getting this game, I suggest you do it.  I don't think you'll regret it.</p>
]]></content:encoded>
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