February 27, 2012
This weekend (Feb 25 .. Feb 26), I worked on a game for the “Techority 48-hour Challenge”. This challenge involved making a game within 48-hours using the Ansca, Inc. SDK Corona (for making 2D games on iPhone, iPod, iPad, Android, Nook, and Fire). Additionally, the game had to use at least two of the following [...]
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March 4, 2011
My first iPhone/iPod game has been accepted and is now for sale on the iTunes store. As you might expect, I’m happy and a little excited about this. If I sell at least one copy of this game, then I can finally label myself a ‘professional’ game developer. This is yet another goal I can [...]
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