Projects

Techority 48-Hour Challenge -2012 … Postmortem

February 27, 2012

This weekend (Feb 25 .. Feb 26), I worked on a game for the “Techority 48-hour Challenge”.  This challenge involved making a game within 48-hours using the Ansca, Inc. SDK Corona (for making 2D games on iPhone, iPod, iPad, Android, Nook, and Fire).  Additionally, the game had to use at least two of the following [...]

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First Game Released – Something Blue!

March 4, 2011

My first iPhone/iPod game has been accepted and is now for sale on the iTunes store.  As you might expect, I’m happy and a little excited about this.  If I sell at least one copy of this game, then I can finally label myself a ‘professional’ game developer.  This is yet another goal I can [...]

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Digging In The Graveyard

August 13, 2010

Over the last 29 years, I have worked on many, many projects that did not come to fruition.  For most of that time I didn’t make any special effort to retain my unfinished work. In this respect , I think perhaps I was like many hobbyists (and Indies.)  I flitted from idea to idea, playing [...]

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