A friend of mine (Tim Aste) recently posted a Facebook entry about Dub Fx. I followed the YouTube link in the post and gave it a listen. I listened for a bit and thought, “interesting idea, not bad.” Then, this particular live performance (Dub FX 18/04/2009 ‘Made’) got to about 2:20 and I was hooked.
I’ve since looked up several other Dub Fx songs on YouTube and given them a listen. Interestingly, his live performances are frequently better than his studio performances. I especially like the live renditions of Made (from Tim’s link) and Flow (Dub FX 18/04/2009 ‘Flow’ feat. Woodnote).
My suggestion to you: “Give some of these songs/performances a listen and decide for yourself.” Dub Fx sells albums and individual songs through various sites, so if you like them you can snag some additions to your personal collection easily enough.
Cheers,
edo out
Although I have been quiet for some time, at least with regards to game development work, I have not been idle. Over the past six months (or so) I’ve been spinning on various projects.
Spinning being the operative word.
Among these projects were (in no particular order):
- TSTK – Torque Script Tool Kit – A conglomerate release of many scripts I’ve written (some written by others) to make scripting tasks easier under all of the Torque engines.
- TGB SSK – Super Starter Kit (for TGB) – A free drop-in kit than can be used with TGB 1.74 to accelerate game(++) development. There is a lot more to be said about this, but there is not point in my repeating the details which can be found on the Wiki.
- A Wiki – In addition to using WordPress for my main site, I’ve added a standard Wiki. I added this because I wanted to produce documents which were simpler to format and ‘control’. WordPress is great for Blogs and short articles, but tutorials and documentation work better under a Wiki.
- MAGS – A couple of years ago (at least) I dreamt of creating a sub-site containing all kinds of tutorials for making games with the Torque Game Engines (TGB, TGE, T3D, and eventually T2D). I’ve gone beyond dreaming and am almost ready to release the first of these tutorials. This is what I’m spending most of my time on now. I am calling this the “Make A Game Series” and will be dividing it between TGB, TGE, T3D, and T2D (when it is released). In this series I take a single game idea or generic variant of a game genre and walk through the steps to make the game using one of the aforementioned engines. I’m starting with TGB and then I’ll work out to T3D, etc.
- Games - I’ve actually written (read as partially completed) several games in this time. I’ll start releasing some finished games as time allows, but my main focus is on MAGS, so don’t hold your breath.
Let’s see what else? I’ve still go the day job taking up an inordinate amount of time (sigh… where are those big bags of money), and life itself takes time, oh and I’ve been playing squash recently… and that is about it for this update.
So, till next time. I wish you all the best in your game dev(++) endeavors.
- edo out!
I’m currently upgrading Wordpress(++) and fixing all the little nits that inevitably come up. Right now I’m struggling with some odd devformatter and geshi issues.
It turns out the problem I’ve been experiencing was a bad plugin “Developer Formatter“. It wasn’t playing well with 2.8+ which may be my fault, but for now I’m happy to just turn it off. Of course, now I have to go fix any posts that used it, grumble…grumble…