Green Kit
About
This is the landing page for the Roaming Gamer 'Green Kit' (previously released under the name 'Super Starter Kit'.)
The Green Kit is a starter kit designed to enable the rapid creation of fully functional games. It is meant to be used with Torque 2D Pro (AKA TGB 1.7.5). At this time, it will not work with the T2D demo. I apologize for this.
Download
You can download the green kit here (Updated: 10 JUL 2011) : greenKit_1_7_5.zip
MAGS and Screencasts
The Green Kit is designed specifically to be used while following the 'Make A Game Series' (MAGS). I also use it for making the games in my 'T2D Screencasts'.
- For more information on the Make A Game Series please go here. WIP - June 12th 2011
- For more information on my T2D screencasts please go here. WIP - June 12th 2011
Contents of Green Kit
- Tools
- TSTK (revision 108) - Scripting toolkit covering a gamut of common game programming tasks.
- RGTools (TGB add-on) - Tools to simplify game making with Torque Game Builder tool, including:
- Datablock Manager - Editor for adding, removing, and renaming datablocks directly in the editor. Includes ability to generate datablock definitions to and from clipboard.
- Builder Script Generator - Generates scripts for re-creating any selected object, including complex objects with mounted children.
- Behavior Analyzer - Analyzes scene and produces list of all behaviors in use.
- Behaviors - A large and growing list of behaviors is included with this kit.
- Behaviors Autoloader - This 'pseudo-tool' will load any behaviors placed in its 'behaviors' folder.
- Behaviors Store - Fully tested behaviors that can be used immediately in your games. Simply select the behaviors your want and copy them to the Autoloader's 'behaviors' folder to use them.
- Experimental Behaviors - A set of behaviors that I have not had time to test 'yet'. As I update the kit, these will be validated and moved to the Behaviors Store.
- Art Resource - All of the T2D/TGB art resources on my site are bundled with the Green Kit.
- RG Proto Art - My own home-rolled (read as functional but ugly) prototyping art kit.
- GarageGames Behaviors Playground Art - A beautiful set of sprites released with an older version of TGB which I revived and stuck in a resource.
- AriFeldman Packs - A set of art packs made using Ari Feldman's SpriteLib (http://www.flyingyogi.com). I have modified some of the SpriteLib sprite sheets to make the suitable for use with T2D/TGB. (Note: All packs include original sprite sheets and license statement).
- 1945 Art
- Arinoid Art
- Tank Brigade
- ... more as I add them.
- Extra GUIs - I created a set of basic Interfaces/GUIs to round out the set that comes with T2D/TGB. These can be easily modified to fit the needs of yoru game.
- Splash Screen(s)
- Main Menu
- Modified Play GUI w/ 7 script selected frame styles.
- Graphical HUD and Counter generators with support scripts.
{ 5 comments… read them below or add one }
I think you typoed and you meant to say that roaming.zip contains TSTK 105 and not 150.
http://screencast.com/t/9u1fH1ZU4
You are correct. Thanks! I’ll fix it.
Hi
I downloaded greenKit_1_7_5.zip
how can I use it or open it in TGB ?
and how can I go here ?
For more information on the Make A Game Series please go here. WIP – June 12th 2011
For more information on my T2D screencasts please go here. WIP – June 12th 2011
Will this work with iTorque 2D 1.5?
Travis,
Sorry for the delay in replying. This won’t work (out of the box) for the iPhone version of Torque 2D. However, this sounds like a great idea and I’m going to look into a way to convert this for iTorque 2D 1.5.