MGEC

3 Sample Exercises From CD

Chapter 01 - Exercise #1 - Using The Kit
Chapter 10 - Exercise #1 - Compiling Torque In Windows
Chapter 10 - Exercise #2 - Compiling Torque In OS X

Table Of Contents

I Introduction
1 Introduction

II Multiplayer Games
2 Torque Multiplayer Games Primer
3 Game Connections
4 Servers
5 Communications
6 Game Phases and Organization

III Advanced Scripting
7 Artificial Intelligence
8 Collision Detection and Response
9 Containers and Ray Casting

IV Engine Coding
10 Introduction to Engine Coding
11 Creating and Using New Game Classes

V Debugging
12 It’s Broken! Debugging Torque
13 It’s Slow! Performance Profiling
14 I’m Stuck! Getting Help

Appendices
A Glossary of Terms
B Essential References

Accompanying CD
a. Lesson Kit.
b. 56 (230 pp.) exercises.
c. C++ Templates for major game classes and GUIs.
d. Answers to all tasks in printed guide and all exercises.
e. More ...

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