Game Dev

Working w/ Torque 2D for iPhone (part 1)…the beginning

March 7, 2010

Early last week, I finished the prototype of my first ‘iphone-hopeful’ game, using TGB on Windows.  The game is at a point where I have to make choices based on the interaction one finds on an iPhone. i.e. I need to start testing it on the target hardware.  So, I dived in and picked up [...]

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Back to TGB

February 16, 2010

I spent a little time this weekend doing some experimental work using Cocos2D to work on an iPhone/iPod game and have come to a similar conclusion to the one I did many years ago when I first started using Torque.  Basically, I re-affirmed the idea that, “when you need to get work done fast (and [...]

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First iPhone/iPod Game

February 14, 2010

This post is really more about giving props to Ray Wenderlich and his recent tutorial “How To Make A Simple iPhone Game with Cocos2D”.  I just finished following this tutorial and I have to say it worked perfectly.  I literally had a simple game up and running on my iPod Touch in about 20 minutes. With [...]

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