March 7, 2010
Early last week, I finished the prototype of my first ‘iphone-hopeful’ game, using TGB on Windows. The game is at a point where I have to make choices based on the interaction one finds on an iPhone. i.e. I need to start testing it on the target hardware. So, I dived in and picked up [...]
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February 16, 2010
I spent a little time this weekend doing some experimental work using Cocos2D to work on an iPhone/iPod game and have come to a similar conclusion to the one I did many years ago when I first started using Torque. Basically, I re-affirmed the idea that, “when you need to get work done fast (and [...]
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