July 15, 2010
I just got my hands on iT2D 1.4 and already ran into some issues (mostly of my own making). Since I also upgraded to the latest xCode and iPhone SDK I had to make some adjustments to the default targets found in the iT2D 1.4 examples. I had to do this because I was having [...]
Read the full article →
February 16, 2010
I spent a little time this weekend doing some experimental work using Cocos2D to work on an iPhone/iPod game and have come to a similar conclusion to the one I did many years ago when I first started using Torque. Basically, I re-affirmed the idea that, “when you need to get work done fast (and [...]
Read the full article →