mgec

Multiplayer Gaming and Engine Coding for the Torque Game Engine – Done!

March 23, 2008

Yes, at long last, I have completed my second book, “Multiplayer Gaming and Engine Coding for the Torque Game Engine” (MGEC). On Thursday March 20th, I sent the last of my edits back to the publisher, A K Peters, Ltd. This is the second book in a two-book series that focuses on using the Torque [...]

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