February 16, 2010
I spent a little time this weekend doing some experimental work using Cocos2D to work on an iPhone/iPod game and have come to a similar conclusion to the one I did many years ago when I first started using Torque. Basically, I re-affirmed the idea that, “when you need to get work done fast (and [...]
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February 14, 2010
This post is really more about giving props to Ray Wenderlich and his recent tutorial “How To Make A Simple iPhone Game with Cocos2D”. I just finished following this tutorial and I have to say it worked perfectly. I literally had a simple game up and running on my iPod Touch in about 20 minutes. With [...]
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