torque

Upgrading to iT2D 1.4 (Arg! – Base SDK Missing)

July 15, 2010

I just got my hands on iT2D 1.4 and already ran into some issues (mostly of my own making). Since I also upgraded to the latest xCode and iPhone SDK I had to make some adjustments to the default targets found in the iT2D 1.4 examples. I had to do this because I was having [...]

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Working w/ Torque 2D for iPhone (part 1)…the beginning

March 7, 2010

Early last week, I finished the prototype of my first ‘iphone-hopeful’ game, using TGB on Windows.  The game is at a point where I have to make choices based on the interaction one finds on an iPhone. i.e. I need to start testing it on the target hardware.  So, I dived in and picked up [...]

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Torque Script Tool Kit Released

April 23, 2009

Today, I am (officially) releasing the Torque Script Took Kit (TSTK). This kit is a collection of utility scripts (and other stuff) that I have written (and continuously improved) over the years. I strongly encourage all Torque engine users to download this kit and to become familiar with it. I guarantee that this kit will [...]

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