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	<title>Roaming Gamer &#187; torque</title>
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	<link>http://roaminggamer.com</link>
	<description>Roam as widely as possible, Make and play games, Share</description>
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		<title>Upgrading to iT2D 1.4 (Arg! &#8211; Base SDK Missing)</title>
		<link>http://roaminggamer.com/2010/07/15/upgrading-to-it2d-1-4-arg-base-sdk-missing/</link>
		<comments>http://roaminggamer.com/2010/07/15/upgrading-to-it2d-1-4-arg-base-sdk-missing/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 05:45:19 +0000</pubDate>
		<dc:creator>edo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[iTGB]]></category>
		<category><![CDATA[torque]]></category>

		<guid isPermaLink="false">http://roaminggamer.com/2010/07/15/upgrading-to-it2d-1-4-arg-base-sdk-missing/</guid>
		<description><![CDATA[I just got my hands on iT2D 1.4 and already ran into some issues (mostly of my own making). Since I also upgraded to the latest xCode and iPhone SDK I had to make some adjustments to the default targets found in the iT2D 1.4 examples. I had to do this because I was having [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I just got my hands on iT2D 1.4 and already ran into some issues (mostly of my own making).  Since I also upgraded to the latest xCode and iPhone SDK I had to make some adjustments to the default targets found in the iT2D 1.4 examples.</p>
<p>I had to do this because I was having an issue with no build target. i.e. 'Base SDK Missing'.</p>
<p>I've since solved the problem and if you want to see how, just read my request for help over at <a href="http://www.torquepowered.com/community/forums/viewthread/117839/1#comment-762371">TorquePowered.Com</a></p>
<p>-edo out</p>
]]></content:encoded>
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		<title>Working w/ Torque 2D for iPhone (part 1)&#8230;the beginning</title>
		<link>http://roaminggamer.com/2010/03/07/working-w-torque-2d-for-iphone-the-beginning/</link>
		<comments>http://roaminggamer.com/2010/03/07/working-w-torque-2d-for-iphone-the-beginning/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 19:07:44 +0000</pubDate>
		<dc:creator>edo</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTGB]]></category>
		<category><![CDATA[torque]]></category>

		<guid isPermaLink="false">http://roaminggamer.com/?p=1316</guid>
		<description><![CDATA[Early last week, I finished the prototype of my first 'iphone-hopeful' game, using TGB on Windows.  The game is at a point where I have to make choices based on the interaction one finds on an iPhone. i.e. I need to start testing it on the target hardware.  So, I dived in and picked up [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Early last week, I finished the prototype of my first 'iphone-hopeful' game, using TGB on Windows.  The game is at a point where I have to make choices based on the interaction one finds on an iPhone. i.e. I need to start testing it on the target hardware.  So, I dived in and picked up a copy of "iTorque 2D" (iT2D).</p>
<p>Over the next couple of weeks I'll be blogging about my progress with my game andiT2D.</p>
<p>Currently, I've done the following:</p>
<ul>
<li>Installed iT2D kit on my MBP. - Worked, no prob.</li>
<li>Ran demo game. - Worked, no prob.</li>
<li>Ran demo game in iPhone Simulator. - Worked, no prob.</li>
<li>Tried to run demo game on my provisioned iPod. - Stop!  What's will all these error messages in the compile.</li>
</ul>
<p>Currently, I'm stuck behind 126 errors (and uncounted warnings), when I try to compile the demo using my (previously) provisioned iPod Touch as the build target.  (Note: I've built several non-Torque apps for my iPod and loaded them on the hardware, so I know the provisioning is fine.)  Right now, I think the problem is that my Xcode SDK may be hosed.  The errors are all coming out of SDK files, which tells we I might have  a install problem.</p>
<p>The main error was something about being unable to find a header file: "&lt;CoreServices/CoreServices.h&gt;", which is complete bunk.  The file exists, but for some reason isn't found during the compile.</p>
<p>So, where am I at now?  I'm re-installing my dev tools from scratch and trying afresh.</p>
<p>These are my current specs:</p>
<ul>
<li>Platform - MacBook Pro 17"; Intel Core 2 Duo; 4GB</li>
<li>OS X -  Version 10.6 (Snow Leopard)</li>
<li>iTGB Kit - T2D for iPhone rev 1.3.1 + Apple API Fix</li>
<li>iPhone SDK - Version 3.1.3 with Xcode version 3.2.1</li>
</ul>
<p>If anyone sees a problem with the above specs or has any hints on things to avoid, please let me know.</p>
<p>Cheers and best of luck in your own coding endeavors,</p>
<p>-edo</p>
<p>Note: For anyone who wants to know, you can uninstall your XCode dev tools simply, easily, and completely by opening a Terminal window and typing this:</p>
<p><span style="font-family: Consolas, Monaco, 'Courier New', Courier, monospace; line-height: 18px; font-size: 12px; white-space: pre;">sudo /Developer/Library/uninstall-devtools --mode=all </span></p>
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		<item>
		<title>Torque Script Tool Kit Released</title>
		<link>http://roaminggamer.com/2009/04/23/torque-script-tool-kit-released/</link>
		<comments>http://roaminggamer.com/2009/04/23/torque-script-tool-kit-released/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 06:22:34 +0000</pubDate>
		<dc:creator>edo</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Cool]]></category>
		<category><![CDATA[torque]]></category>
		<category><![CDATA[tstk]]></category>

		<guid isPermaLink="false">http://roaminggamer.com/?p=606</guid>
		<description><![CDATA[Today, I am (officially) releasing the Torque Script Took Kit (TSTK). This kit is a collection of utility scripts (and other stuff) that I have written (and continuously improved) over the years. I strongly encourage all Torque engine users to download this kit and to become familiar with it. I guarantee that this kit will [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Today, I am (officially) releasing the Torque Script Took Kit (TSTK).  This kit is a collection of utility scripts (and other stuff) that I have written (and continuously improved) over the years.</p>
<p>I strongly encourage all Torque engine users to download this kit and to become familiar with it.  I guarantee that this kit will save you hours of coding and debugging, and that it will help you write better scripints of your own.</p>
<p>I provide basic documentation on the kit <a href="http://roaminggamer.com/resources/torque/tstk/">here</a>.  However, at this time, I do not have a complete users guide for the kit.  Instead, you'll need to take a look at the kit and try some things out on your own.  Don't worry though, most of the scripts are self-explanatory in name and signature.  Also, I will occasionally blog about features of the kit and give examples.  To that end, let's get the ball rolling.  Let me show you a couple of my favorite TSTK features.</p>
<h3>My Favorite TSTK Features</h3>
<p>There are some features in TSTK that I use nearly every day, in fact I can hardly imagine writing code without them.  I think, after seeing the examples below, that you will agree and start using them too.</p>
<h4>SimSet::forEach</h4>
<p>This first script allows you to execute any method or function on every object in a SimSet.  Typically, when when you want to call a method or function on the objects in a SimSet, you write code like this:</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>GPGT &#8216;Extra&#8217; Chapter Released</title>
		<link>http://roaminggamer.com/2009/04/19/gpgt-extra-chapter-released/</link>
		<comments>http://roaminggamer.com/2009/04/19/gpgt-extra-chapter-released/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 20:21:53 +0000</pubDate>
		<dc:creator>edo</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[gpgt]]></category>
		<category><![CDATA[torque]]></category>

		<guid isPermaLink="false">http://roaminggamer.com/?p=176</guid>
		<description><![CDATA[Hello again folks.  Today seems to be a big day for posting updates. I've just updated the GPGT support page.  As part of this update, I have uploaded a new chapter for GPGT.   The new chapter talks about lighting and is applicable to TGE 1.52.  I want to thank John Kabus (Synapse Gaming) for [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Hello again folks.  Today seems to be a big day for posting updates.</p>
<p>I've just updated the <a href="http://roaminggamer.com/support/the-game-programmers-guide-to-torque/">GPGT support page</a>.  As part of this update, I have uploaded a new chapter for GPGT.  </p>
<p>The new chapter talks about lighting and is applicable to TGE 1.52.  I want to thank John Kabus (<a href="http://www.synapsegaming.com/" target="_blank">Synapse Gaming</a>) for allowing me to provide you with this information.  (Be sure to head over to John's site and check out the cools stuff he is working on.)</p>
<p>Cheers,</p>
<p>edo</p>
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