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	<title>Roaming Gamer &#187; torque</title>
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	<link>http://roaminggamer.com</link>
	<description>Roam as widely as possible, Make and play games, Share</description>
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		<title>Upgrading to iT2D 1.4 (Arg! &#8211; Base SDK Missing)</title>
		<link>http://roaminggamer.com/2010/07/15/upgrading-to-it2d-1-4-arg-base-sdk-missing/</link>
		<comments>http://roaminggamer.com/2010/07/15/upgrading-to-it2d-1-4-arg-base-sdk-missing/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 05:45:19 +0000</pubDate>
		<dc:creator>edo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[iTGB]]></category>
		<category><![CDATA[torque]]></category>

		<guid isPermaLink="false">http://roaminggamer.com/2010/07/15/upgrading-to-it2d-1-4-arg-base-sdk-missing/</guid>
		<description><![CDATA[I just got my hands on iT2D 1.4 and already ran into some issues (mostly of my own making).  Since I also upgraded to the latest xCode and iPhone SDK I had to make some adjustments to the default targets found in the iT2D 1.4 examples.
I had to do this because I was having [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Working w/ Torque 2D for iPhone (part 1)&#8230;the beginning</title>
		<link>http://roaminggamer.com/2010/03/07/working-w-torque-2d-for-iphone-the-beginning/</link>
		<comments>http://roaminggamer.com/2010/03/07/working-w-torque-2d-for-iphone-the-beginning/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 19:07:44 +0000</pubDate>
		<dc:creator>edo</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTGB]]></category>
		<category><![CDATA[torque]]></category>

		<guid isPermaLink="false">http://roaminggamer.com/?p=1316</guid>
		<description><![CDATA[Early last week, I finished the prototype of my first &#8216;iphone-hopeful&#8217; game, using TGB on Windows.  The game is at a point where I have to make choices based on the interaction one finds on an iPhone. i.e. I need to start testing it on the target hardware.  So, I dived in and picked up [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Torque Script Tool Kit Released</title>
		<link>http://roaminggamer.com/2009/04/23/torque-script-tool-kit-released/</link>
		<comments>http://roaminggamer.com/2009/04/23/torque-script-tool-kit-released/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 06:22:34 +0000</pubDate>
		<dc:creator>edo</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Cool]]></category>
		<category><![CDATA[torque]]></category>
		<category><![CDATA[tstk]]></category>

		<guid isPermaLink="false">http://roaminggamer.com/?p=606</guid>
		<description><![CDATA[Today, I am (officially) releasing the Torque Script Took Kit (TSTK).  This kit is a collection of utility scripts (and other stuff) that I have written (and continuously improved) over the years.
I strongly encourage all Torque engine users to download this kit and to become familiar with it.  I guarantee that this kit [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>GPGT &#8216;Extra&#8217; Chapter Released</title>
		<link>http://roaminggamer.com/2009/04/19/gpgt-extra-chapter-released/</link>
		<comments>http://roaminggamer.com/2009/04/19/gpgt-extra-chapter-released/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 20:21:53 +0000</pubDate>
		<dc:creator>edo</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[gpgt]]></category>
		<category><![CDATA[torque]]></category>

		<guid isPermaLink="false">http://roaminggamer.com/?p=176</guid>
		<description><![CDATA[Hello again folks.  Today seems to be a big day for posting updates.
I&#8217;ve just updated the GPGT support page.  As part of this update, I have uploaded a new chapter for GPGT.  
The new chapter talks about lighting and is applicable to TGE 1.52.  I want to thank John Kabus (Synapse Gaming) for allowing me [...]]]></description>
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		<slash:comments>1</slash:comments>
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